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Native resolution (960x544) with MSAA 4x You can checkout the latest progress shown in Video/ Screenshots and various details the developer has shared in a small timeline we have put together below. This looks to be an incredible step up from the PSP port from the initial looks and details provided of the development. Its appearing we could potentially have a real solution for N64 emulation on exploited PS Vita / PlayStation TV (Vita TV) devices. The developer has a preview video of the gameplay progress to give us a bit of insight of the progress that has been made to this Nintendo 64 emulator for the PS Vita. Then tracked down some problematic code (from psp) that was glitching the VitaGL renderer and now that has solved many issues with rendering and is almost perfect in that aspect according to Rinngamante's recent tweets (seen below). First announced just a couple days ago Rinnengatamante has been posting various progress reports on the developer's official twitter and it appears there is some progress being made but still running without a dynarec currentlyįellow developer's has helped in the initial phase of porting the emulator. With an experimental (native) Daedalus 圆4 build for the Vita (not through PSP emulation) that is utilizing VitaGL has been showing some significant progress in the early stages.
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(original article - pre release)Developer Rinnegatamante who we recently interviewedearlier this week in our Power Supply Series is back with another project as he tries to bring Nintendo 64 emulation to the PS Vita, with some assistance from xerpi & masterfeizz. If your using a PlayStation TV (PSTV) then rest assured that you have some features that take advantage of the micro console such as multiplayer support along with Rumble Support for connected DS3/DS4 controllers, Additional features and information about the Alpha Release can be seen in the v0.1 tab. There is a new video attached below in the timelineas well that showcases some of the recent progress as well as what you can expect in this Alpha Release. Take a look at the development timeline below for a view of some details during the development cycle that got us to this point in the recent weeks. So we would like to welcome another great developer in the scene to our community and hope to continue to see this progress of this port and other projects by the developer in the future, Now there are many changes in v0.4 and your just going to have to checkout the v0.4 changelog provided to get a grasp on al the work being done on this project.įirst Alpha Build (v0.1) Release!!!): Developer's Rinnegatamante & masterfeizz (provided ARM dynarec support for both Vita/3ds ports) have been making significant progress on the Vita port, while there is still improvements to be made the first build is ready for release of the first native Nintendo 64 emulation ( DaedalusX64-vitaGL) on the PS Vita. Also, developer recently decided to move his release's thread here in the psx-place forums.
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The emulator contains an internal compatibility list that seeks online updates and plus there is a web-based page for this port's compatibility also The emulator still has more work but with that said there is many games that are working very well and provide a great gameplay experience. The project has been incorporating news features to the emulator and also improving emuation performance as more games issue are being resolves.
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UPDATE 4 - v0.4 Released - See CHANGELOG tab for latest changesĭaedalusX64 ( n64 emulator for the PS Vita / PSTV powered by VitaGL ) has recently been updated to version 0.4 by port developer this update was a jam-packed update, that includes various improvements to the overall experience.